I'M A YOUNG LEVEL DESIGNER

Hello ! My name is Yannick Nyamsi, welcome here!You will find on this website my portfolio where I present you the games I worked on and the different projects I made. You will also find some gamejam projects.I worked on multiple projects at several studios, including Old skull Games (Lyon, France) and Magic Design Studios (Montpellier, France). Let me share with you my passion for level design!Thanks for coming, I hope you'll enjoy my work!

Game
2022 - 2023

Have a nice death

Have A Nice Death is a hand-drawn roguelike 2D action game, starring Death himself. Players travel through the headquarters of Death Incorporated, fighting against employees that have been reaping too many souls, with departmental heads as bosses.

Game
2024

Cryptical Path

Cryptical Path is an action rogue-lite that pushes the boundaries of the genre. Play the Architect, build your own path, and tame an ever-changing labyrinth you've been trapped in.

Block out
2021

apartment

Apartment is a defuse map created for a classic 5v5 competitive fps.
It is a map that takes place in an urban environment and focuses on confined spaces while offering long lines to defenders.

Block Out
2021

Colony

Colony is a map designed for a solo TPS. It highlights points of interest and important areas linked together by a world that can be explored with a vehicle.

Personal Project
2021

City Chase

City Chase is a solo end of year project. I took the opportunity to challenge all my prototyping skills. I pushed the concept to the maximum of what I could do in 2 months.

Group Project
2020

Bro's race

We made Bro's Race as a group project. Made on Unity, this multiplayer racing game allowed us to learn a lot and to work with a artists team from our school.

GameJam
2018 - now

Game Jams Projects

You will find here all the gamejam projects realized since 2018


about me

My studies

I Started a game design formation in 2018

The bachelor of the school GameSup in Lyon started with a preparatory class that allowed me to take my first steps in game design. The courses and the first group projects led me to become familiar with Unreal Engine and Unity.It is quite natural that I went towards the specialization of Level Designer. When I was younger I often used Hammer (Counter Strike: Source & Left 4 Dead) and The Elder Scrolls Construction Set (Oblivion).During the three years of my bachelor's degree, I tried to improve my skills in Level Design and Game Design. The multiple projects and gamejams (Ludum Dare, Global GameJam) allowed me to appreciate teamwork under pressure.

Unity

Procedural generation
Use of the Tile Palette
3C Prototyping
Blocking
ProBuilder
Scene Management
Visual Rendering

Unreal

Blocking
BlockOut tool
Scene Management
3C Blueprints
Level Design Blueprints
Basic Lights Rendering
Asset Implementation

Adobe

Photoshop
Illustrator
Premiere
InDesign
Lightroom
Realization of schemes
Isometric schemes

Office

PowerPoint
Excel
Word
Document keeping
Level Design document
Game Design document
Concept document